It makes sense that you have to have a recurring revenue stream for that to be a viable business. In the case of something like Supernatural, you have an ongoing investment in trainers, and fresh worlds, and fresh routines. But that's one of the reasons we want to continue to increase the usefulness of the device.ĭo you think there'll be any sort of philosophical change in terms of having more subscriptions on Quest ?īosworth: Different applications have different business models. Obviously, you expect some impact from the economy on us. We're obviously in the middle of that trip. As you expand the usefulness of the device, you improve its capacity to grow, in spite of or even because of macroeconomic changes. If you're using this device, and you say, hey, what if instead of going down and paying for a gym subscription, I pay less for Supernatural and I'm working from home. We love entertainment, we're committed to that, that's a core use case for us, gaming and entertainment. One thing that we've been trying to push on for VR for a long time is moving beyond just entertainment. In every change in the economy, every recession, some things outperform. Do you imagine that even in an economic downturn, VR growth still looks the same?īosworth: You've got macroeconomic pressure that's putting pressure on entire categories, we're not exempt from that. The Quest has been one of the more affordable VR products.
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